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So you, you’ve slotted your into the PCIe slot, you’ve sealed up the case, and you’ve heard it all POST—congrats! Now it’s time to throw games at your fresh build until it breaks, then cry at the thought that if you’d spent just 200 dollars more you could’ve instead of a mere 1080p! Don’t know what games to start with?

No old favorites? We’ve got just the ticket when it comes to handing your computer a stack of heavy weights and saying, “Lift this.” These punishing PC games will bring even powerful rigs to their knees—but the eye candy is utterly delicious. Editor’s note: This article is updated yearly with the latest, most potent games around. Let’s face it: There’s probably always going to be a Battlefield game on this list. The Frostbite Engine was built for stunning scenery. And uses Frostbite to its full potential, covering everything from the barren deserts of the Sinai Peninsula to the muddy trenches and lush forests of France to the craggy peaks of the Alps.

It may present more of a Hollywood depiction of World War I, especially in multiplayer, but there’s certainly a gritty realism to how the war looks. So DICE makes the list once again.

War is ugly, sure, but it can still. And graphics are just part of the reason why Battlefield 1 was. You can also get a look at Frostbite in ($60 on ), but given that the game is otherwise a step down in every other regard.yeah, we’ll stick to Battlefield 1 instead. 2017 was a crowded year for beautiful racing games, with Project Cars 2 ($60 on ) releasing in September and then ($60 on ) arriving on PC a few weeks later. There’s plenty to be said about both games, and I’m not here to critique tire models or whatever. Forza is a bit more arcade-sim, Project Cars 2 a bit more sim-sim. Both look great in their own way though.

I think Project Cars 2 looks more photorealistic, but Forza 7’s slightly stylized graphics are no slouch either—especially the incredible dynamic sky/weather tech used for last year’s and then again this year. It’s worth noting also that Project Cars 2 supports, if you want that ultimate racing experience (or just really want to stress-test your PC).

His books have been translated into over twenty languages. Lustbader center. Born and raised in Greenwich Village in New York City, Lustbader worked in the New York public school system and in the music business before turning to writing full-time.

Graphics Card Game Test

I’ve called Destiny 2 “” and I’m sticking by it. It’s not the most photorealistic—I’d probably give the edge to Battlefield 1 there.

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But ($60 on ) is packed with detail, from clothing textures to debris to water damage. I’ve spent a lot of time in Destiny 2, and a surprising amount of that time admiring small details like the way pebbles spill across a doorway. Weird, I know. It can be beautiful on a macro level too, though. Lighting is one of Destiny 2’s strong suits, with some of its most incredible set piece moments bolstered by powerful mood lighting—neon hues, eerie and sterile white ambiance for Vex strongholds, or even something as subtle as a shift in color temperature from blue to amber as you cross a mountain peak and walk into the sunlight. The game’s not perfect by any means, but it does look consistently great.

“A Call of Duty game on a Best Graphics list?” I know, surprising. The various Call of Duty studios have really stepped it up in the last few years though, and the results in both 2016’s Infinite Warfare and 2017’s WWII are pretty stunning. You still get the occasional blurry texture or low-res model, but many of WWII’s scenes are downright stunning—from the to the way trees literally explode in the Hurtgen Forest. But it’s the faces that are most impressive. We still haven’t quite escaped the uncanny valley, but ($58 on ) is still pretty damn impressive. Characters convey emotion with eyebrow-raises, grimaces, and other subtleties that were unheard of a few years ago.

Well, unheard of aside from L.A. Call of Duty: WWII’s not the only game to push facial tech forward in 2017. Hellblade: Senua’s Sacrifice ($30 on ) deserves to be on the list too. In fact, Senua’s probably the closest I’ve seen a game come to escaping the uncanny valley.

We’re still not quite there—quality varies scene to scene, and her eyes still look like dead doll eyes—but wow it’s impressive. And done by a small team, too! The rest of the game can be just as impressive. Senua fights her way through burning villages, rivers of blood, and more on this journey through Viking mythology. It’s jaw-dropping at times, and an excellent candidate if you own an Nvidia card and want to test out its. I don’t know how many times I’ve said “look at the draw distance” to people since ($60 on ) released, but it’s a lot. After “going back to their roots” with 2014’s disastrous, Ubisoft has shaken up the series again and gone back to its.non-roots?

I don’t know. Suffice it to say, Origins channels the spirit of Unity’s predecessor, the acclaimed pirate-centric Black Flag. Origins heads to Ptolemaic Egypt instead of sailing the high seas, but the design is very similar, with an enormous map (the largest in the series) dotted with mid-size cities, small towns, oases, and so on. And if you look at screenshots, it might seem like a visual downgrade from Unity and the following year’s. But climb up to the top of a mountain peak, stare off into the distance, and marvel for a bit about how far you can see and how much detail remains.

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The Elder Scrolls IV: Oblivion is famous for the whole “See a green dot in the distance and when you get there it’s a tree” thing, but Origins takes that to a whole new level. You can pick out the Lighthouse at Alexandria from across the entire map if you have a sightline. That’s amazing. Wasn’t just —it’s also a great candidate for testing a new setup.

We can talk “” until we’re blue in the face, but at the end of the day The Witcher 3 looks extremely pretty. And there’s quite a lot of it to look.

And if you’re running an Nvidia card, The Witcher 3 is one of your best bets for testing out a bunch of GameWorks technology, from Geralt’s bouncy hair to HBAO+ (ambient occlusion). Honorable mention still goes to The Witcher 2 with ubersampling turned on.

It doesn’t look as pretty as The Witcher 3 but it’ll sure melt your graphics card. One thing does right is look downright gorgeous. Sure, archaic “Just put vents everywhere” level design and a story that ends prematurely during the second act does the hallowed Deus Ex name —enough so that Square apparently isn’t funding a sequel. But its slivers of near-future Dubai, Prague, and London are stunning, especially the reflections that dot every inch of its chrome-covered cyberpunk world. The recommended spec of a Core i7-3770K and GeForce GTX 970 might not seem too crazy, but Square says those beefy specs are just to hit 1080p at 60 frames per second on High settings. Very High or Ultra?

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You’re going to need to invest in some hefty hardware. You won’t even hit 60fps at 1440p resolution with a if you turn the graphics options up all the way. Also worth noting: Square is one of the only big publishers whose games are pushing DirectX 12 at the moment—including Mankind Divided, which patched in support post-launch. It doesn’t work great. Performance is about the same on average between DirectX 11 and 12, with the latter actually doing worse in some circumstances.

Maybe 2017 will finally be a big year for DirectX 12. Note: It wasn’t. Fingers crossed for 2018 I guess.

You want to know how DirectX 12 runs? Well, it’s time to buy a copy of Ashes of the Singularity.

Stardock’s old-school real-time strategy game is built on one hell of an engine. On a surface level, the Nitrous Engine makes it possible for to have hundreds of ships on-screen at the same time, all doing their own thing, and with nary a hitch. Go under the hood and you see it’s because the game integrates pretty much every DirectX 12 development it could get its hands on. For instance, the game includes multi-GPU support even if you, and DX12’s processor efficiencies bolster the game’s massive number of unit computations. The future’s going to be wild. For now, Ashes of the Singularity is the clear DirectX 12 showcase—but it will absolutely murder your system if you enable the “Crazy” graphics preset, even if you’re running DX12. Remember that first demo of where people were so excited to see a character’s hands brush realistically against a car window?

Okay, (though my colleague Brad Chacos ) and it may not look quite as good as those first E3 demos promised, but it’s still a damned luscious romp. Many of the E3 demo’s small flourishes survived the release version, and the quiet hush of snow-covered Manhattan is an excellent contrast to the constant threat of gunfights—though The Division will make your PC sweat if you crank all the options to 11. There are two reasons could make this list. One is rather ignominious: It may quite literally punish your PC. On release, Dishonored 2 was knocked for being poorly optimized, with the game suffering from all manner of stuttering and bugs. Those issues are mostly rectified, though you’ll still see scattered claims on Steam of poor performance—and the game can indeed be a bear if you try to run it maxed out. Set aside the lackluster initial PC port, though, and Dishonored 2 is.

Its missions attempt feats I’ve never seen before in any game, such as the Clockwork Mansion, a house that rearranges itself as you traverse through it, whole walls sliding into the floor and new passages appearing at the pull of a lever. The writing ain’t any better than the first Dishonored (and in some cases it’s worse), but the level design at least makes Deus Ex: Mankind Divided look archaic by comparison.

Arkane also released.